Bug: title screen not showing up in HTML Web build...but just press space and the game will play as normal.

The year is 2055. Humanity has been overrun by zombies. You have a time machine with oddly specific parameters. Do you think you have what it takes to save humanity by preventing the outbreak before it happens?

Press space to progress dialogue. There's 5 endings total: 2 main endings and 3 others. Press esc to quit at any time.

Game made as part of an assignment for a game development class. This is the first time I've ever coded so pls be nice lol.

Published 15 days ago
StatusReleased
PlatformsWindows, macOS, HTML5
Authorcaterpilll

Download

Download
ZomEpoch_MAC_050124.zip 48 MB
Download
ZomEpoch_WIN_050124.zip 51 MB

Comments

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I love how you have all the music and all the background that's very related to the story of each scene. Very good story telling and route selection as well!

The scene of going back to 1980 after the intensity of the intro sequence was a really great moment! Good work on that.

Love the background sounds really adding to what is happening in the story, like the zombies approaching, going after jarold, and the unseen stopping him from ever being born.Maybe you could add more years to jump forward/back to add more to the story, like how did Jarold end up having the ingredients to start the apocalypse?

I really enjoy the scope of this game and the short dialogue we see exchanged between the characters. I jumped back to 1980 and the music, background image, and just being able to speak to someone else did so much to make the game engaging.

I love how there are multiple endings and depending on which path you take you go on a unique journey! Super fun and filled with a lot of content. The background music and images also put everything together which helps with visualizing each space you come across

Wasn’t able to finish the game completely, got to the 2025 route and had to end there. I loved the story before that! The two endings I got was really interesting in concept.

one thing I wonder that I haven't noticed others mention yet is I wonder if the image sizes was intentional. It's hard to say if the game is fully full screened or not because nothing gets close to the edges of the screen. But I think it adds to the style of the game.

I think it may just compress the screen size in WebGL, but same, the smaller scene image actually creates a strong feeling, I could more focus on the detail.

Really love the stylistic visuals and how the game's text is typed out. I really enjoyed the font and design choices, as well as the timer and for everything else. The music was a great choice as well! Really great experience.

Agreed. The text scrolling only some of the time switched up the flow of the game as well which added to the gameplay. The music really did add to the experience a lot!

I was driven by the 5 endings that was revealed after you reached an ending. I wonder if by showing this you push the player to continue playing for each ending.

I really liked the animated transitions for the text. How did you do it? I wanted to do something similar for my game but it would have involved coroutines which would have messed up my state machines 😭

i ended up trapped in a god forsaken fifth dimension and all i was told was 'damn that sucks'. i love the brief explanations that definitely leave you wanting more explanations!!

Excellent font and music choices. Made the game feel very cool and gritty. I felt like an action protagonist!!!

I saved humanity!!!! At what cost? Idk, Im pro choice. I was only able to get two of the endings in my time playing, but it was really enjoyable seeing all the different options. I also liked how the timelines were depicted because I felt like I was able to really put myself in each era. 

Super cool! The story is really interesting, and the sound effects and music really give a sense of urgency, like I'm in the zombie apocalypse LOL